OpenSimplex2.noise4_XZBeforeYW

4D OpenSimplex2 noise, with XZ and YW forming orthogonal triangular-based planes. Recommended for 3D terrain, where X and Z (or Y and W) are horizontal.

interface OpenSimplex2
double
noise4_XZBeforeYW
(
double x
,
double y
,
double z
,
double w
)

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