OpenSimplex2.noise3_XYBeforeZ

3D OpenSimplex2 noise, with better visual isotropy in (X, Y). Recommended for 3D terrain and time-varied animations. The Z coordinate should always be the "different" coordinate in your use case. If Y is vertical in world coordinates, call noise3_XYBeforeZ(x, z, Y) or use noise3_XZBeforeY. If Z is vertical in world coordinates, call noise3_XYBeforeZ(x, y, Z). For a time varied animation, call noise3_XYBeforeZ(x, y, T).

interface OpenSimplex2
double
noise3_XYBeforeZ
(
double x
,
double y
,
double z
)

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