OpenSimplex2.noise4_XYBeforeZW

4D OpenSimplex2 noise, with XY and ZW forming orthogonal triangular-based planes. Recommended for 3D terrain, where X and Y (or Z and W) are horizontal. Recommended for noise(x, y, sin(time), cos(time)) trick.

interface OpenSimplex2
double
noise4_XYBeforeZW
(
double x
,
double y
,
double z
,
double w
)

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